Custom Guild Emblem BMP Maker – Any Size, 8/16/24/32-bit
Make a guild emblem for any MMO that has no dedicated page here: TERA, Rappelz, a private server or an unusual client. Set the exact width and height (1 to 256 pixels), pick one of seven BMP bit depths or PNG, name the file, then upload a logo or AI-generated image, clean it up in the pixel editor and download. Everything runs in your browser; nothing is uploaded.
Click to upload or drag and drop
PNG, SVG, JPG, WebP or GIF — AI renders welcome; the image is scaled to the size set above and opens in the Pixel Editor
Preview Backgrounds
Drawing Tools
AI Tools
Which game needs which size and format?
Every row with a link has its own page with clipart, a ready-made gallery and in-game install steps; the settings there are fixed so you cannot get them wrong. Use this page for the rows without one, or when your server differs from the official client.
| Game | Size | Format | Filename |
|---|---|---|---|
| Aion | 256×256 | 24-bit RGB | Emblem.bmp |
| Cabal Online | 64×64 | 24-bit RGB | emblem.bmp |
| Flyff | 32×32 | 24-bit RGB | guild_logo.bmp |
| Knight Online | 16×16 | 24-bit RGB | Logo.bmp |
| Lineage (1) | 16×12 | 24-bit RGB | emblem.bmp |
| Lineage II clan crest | 16×12 | 8-bit indexed, 256 colours | crest.bmp |
| Lineage II alliance crest | 8×12 | 8-bit indexed, 256 colours | allycrest.bmp |
| MapleStory | 17×17 | PNG | emblem.png |
| Metin2 | 16×12 | 8-bit indexed, #FF00FF transparent | guild_symbol.bmp |
| MU Online | 16×16 | 24-bit RGB | GuildMark.bmp |
| Perfect World | 16×16 | 24-bit RGB | guildicon.bmp |
| Priston Tale (pt-BR) | 32×32 | 24-bit RGB | icone-cla.bmp |
| Ragnarok Online (pt-BR) | 24×24 | 8-bit indexed, #FF00FF transparent | emblem.bmp |
| Ragnarok Online 2 | 32×32 | 8-bit indexed, #FF00FF transparent | mark.bmp |
| Ran Online | 16×11 | 24-bit RGB | badge.bmp |
| RF Online | 24×24 | 24-bit RGB | emblem.bmp |
| ROSE Online | 20×20 | 16-bit A1R5G5B5 | mark.bmp |
| Silkroad Online | 16×16 | 24-bit RGB | guildmark.bmp |
| Tree of Savior | 64×64 | PNG | guild_emblem.png |
| TERA (use this page) | 64×64 | 24-bit RGB; 32-bit is rejected | any name, dropped in S1Game\GuildLogoUpload |
| Rohan Online | 16×16 | 32-bit TGA, not BMP | uploaded via Guild Mark Management; export PNG here and convert to TGA |
| Rappelz | 20×20 (unverified) | community guides say JPG under 60 KB | uploaded in the guild window |
Sources for the unlinked rows: TERA from the En Masse support article and the TERA wiki; Rohan from the PlayRohan guild logo guide; Rappelz from a fan guide that other sources contradict. We could not verify specs for 9Dragons, Dragon Nest or Gunbound; check your client's sample file or guild window and set the fields above to match.
How to make a guild emblem BMP in a custom size
- Under Output settings, type the Width and Height the game wants (1 to 256 each), pick the Format / bit depth and enter the Filename the client expects. The spec line and the transparency note update as you change them.
- Drop an image on the upload area or click it to pick a file. The picture is scaled to your size (Cover crops to fill, Contain fits inside and pads) and the Pixel Editor tab opens with it.
- Clean it up: Remove BG flood-fills the border colour away, Enhance reduces the palette and sharpens edges, and the pencil, fill and shape tools fix what is left. Or skip the upload and draw from scratch or from the clipart gallery.
- Check the swatches under the canvas: black, white, pink and gold backgrounds, a checkerboard for transparency and a 1:1 view at real size.
- Click Download BMP (it reads Download PNG when PNG is selected). The file is written at exactly the size, bit depth and name you set.
- Put it where the client looks: a fixed filename in the game folder, an upload folder such as TERA's
GuildLogoUpload, or the guild window's file picker.
Changing the size after you have drawn keeps your work (cropped or padded at the top-left); changing it before you draw re-fits the uploaded image instead.
About custom guild emblem bitmaps
Almost every MMO from the 2000s stores a guild emblem as a tiny uncompressed Windows bitmap, and every one of them chose a different size and pixel layout: 8×12 for a Lineage II alliance crest, 16×11 for Ran Online, 20×20 in 16-bit with a single alpha bit for ROSE, 24×24 with a magenta key for Ragnarok, 64×64 in 24-bit for TERA and Cabal, 256×256 for Aion. Private servers add their own variations, and a player who arrives with a 1024×1024 picture from an image generator has no idea which of these the client will accept. This page exposes the converter behind our game-specific emblem makers with every setting unlocked.
The width and height fields accept anything from 1 to 256 pixels and need not match; the format selector covers 8-bit indexed with and without a magenta transparency key, three 16-bit layouts (A1R5G5B5, A4R4G4B4 and R5G6B5), 24-bit RGB, 32-bit ARGB and PNG. The encoder writes plain bottom-up bitmaps: a 40-byte BITMAPINFOHEADER for 8- and 24-bit, bitfield masks for the 16-bit R5G6B5 and 32-bit variants, and a 108-byte V4 header for the two 16-bit formats that carry alpha, because that is the only header that can declare an alpha mask. Rows are padded to four bytes as the format requires, so the output opens in Paint, GIMP and the game alike.
Working from an AI render. Treat the generated picture as raw material, not the final emblem. Pick Contain if the subject touches the edges, run Remove BG to knock out the backdrop, then Enhance with 4 to 12 colours so the palette survives an 8-bit export and the edges stay crisp at 16 or 24 pixels. Check the result on the dark and light swatches: an emblem is drawn over guild lists, nameplates and castle flags, and what looks fine on white often vanishes on black.
Game-specific emblem makers:
Frequently Asked Questions
img: placeholder for a 32-bit file and needs 24-bit. The filename or folder is wrong: many clients only look for a fixed name such as GuildMark.bmp or scan one folder. Or the file is over a server-side size limit, which is why 24-bit is often safer than 32-bit. The BMPs made here are uncompressed and bottom-up with a standard 40-byte header (a 108-byte V4 header for the two alpha 16-bit formats), which every client we know of reads.Example.bmp sits in S1Game\GuildLogoUpload, and many other clients keep a sample emblem or default mark in their data folder. Open it in any image editor and read the dimensions and bit depth from the image properties, or right-click it in Windows Explorer and check Details. If there is no sample, the guild window's upload dialog usually states the requirement, and your server's forum or Discord will have a pinned thread. The table on this page lists the specs we have verified..png automatically and the button changes to Download PNG.